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Rough Surface

Welcome To My Portofolio

Below, you’ll find an overview of my previous projects and roles, including work in games, videos, software programs, and more. Each section provides a clear look at the work I’ve done, offering insight into my experience and the various skills I’ve developed along the way.

05
Project Play

Project Play is a game designed for AirConsole, exploring a new way to play without the need for traditional consoles or controllers. Players use their smartphones as intuitive, easy-to-use controllers, connecting seamlessly to the hosted AirConsole platform. This experimental approach makes gaming more accessible and inclusive, redefining how we interact with games.

Role: Solo Developer

This game pushed me to learn new technologies, architecture and languages. For Instance, I needed to learn how to code in HTML, Java and CSS to make the controllers interactive with the game world.

Furthermore, the ambitiousness of trying to have multiple game modes pushed me to work 8+ hours every day to complete this project. However, I'm incredibly proud of this project because of its scale and the technologies it made me learn.  

Due to the web hosting of this game, anyone can play it no matter the hardware quality all you need is Chrome.

Please email me at Mayron.rt@outlook.com if you want a link to play it yourself.

This game was made using the Airconsole Api plugin in Unity.

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05
HITRUN

 

HITRUN is a fast-paced FPS time trial game with multiple levels, targets, and scoreboards. 

Role: Gameplay Programmer

In this game, I was in charge of making some of the core gameplay features, including the jump pads, checkpoints and enemy targets as well as level creation. 

This game was made in Unreal Engine 4, using Blueprints.

This game was made within 2 weeks with a group of 5.

04
GHOST HUNTERS

 

Ghost Hunters is a 3D ​exploration game where the player is to investigate a mysterious disappearance, find maps and keys to progress through the manor uncover the answers.

Role: Solo Project

Making a 3d environment with customs landscape, assets and scripts to make an immersive project. Also has an enemy AI to hunt down the player. Nearly all parts of this game were made by hand except for water, trees, textures, and a car model.​

Runs on Unreal Engine using C++ and visual scripts, assets were modelled in Maya.

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04
Monster Burgers

 

Monster Burgers is an interactive 3d game, with a focus on making a real to life experience and complex UI elements. 

Role: Solo Project

Making a 3d environment with assets and scripts to make an immersive project. Features interactable NPCs and a whole order screen UI system with a custom C# code for handling orders.

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MENU SCREEN.jpg

02
7 Wonders 3D Adventure 

"7 Wonders 3D Adventure" is an interactive and immersive LEGO-themed experience, allowing players affected by COVID restrictions to safely explore the world's seven wonders from home.

Role: 3d Artist and Programmer

In this project, I was tasked with creating 4 models from scratch Christ the Redeemer, Chichen Itza, the Great Wall of China and a Lego minifigure for the player character.

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Game Showcase

7 Wonders was made using Unity and C#.

Maya and 3ds Max were also used to design and create my 3d assets. The Lego Minifigure has an animation created from Maya.

personal chef.jpg

03
ANDROID APPS   

Created 2 Android Apps: A Dice Game with interactable buttons and UI. The other is a Food database called Personal Chef used to find recipes using an online API.

Role: Solo Project 

Designed and programmed 2 apps using Android Studio and the Kotlin language, using an online API to download and store food recipes.​

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01
UNRIVALED

​UNRIVALED is a 2d capture the flag game that's super easy to play with friends in local co-op.

Role: Junior Programmer and Quality assurance lead.

Here I worked on making maps and level design, made a tutorial level to explain the game concept to new players and also made the main menu system whilst checking and fixing bugs with appropriate testing techniques ie. White box testing and constant documentation.​

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Unrivaled_Logo.png

Game Showcase

UNRIVALED was made using Visual Studio and the Monogame Package and code in C#.

Assets were designed in photoshop and background images where updated to suit the pixel theme.

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